A ‘touch-me-not’ sensor for improving sleep and fatigue

 

Imagine a device that measures your sleeping patterns. Imagine it sending the information gathered to the cloud for and fatigue analysis. And imagine it giving you advice on certain actions (like exercise or diet) you can take to improve your fatigue.

 

Could this be an effective replacement to the wearable sensors in the market today?

 

Nintendo’s QOL Sensor, being made in collaboration with ResMed, is designed to sit on the user’s bedside. Using a non-contact radio frequency sensor it measures body movements, breathing and heartbeat without physically touching the user’s body. User feedback will be developed with inputs from renowned fatigue scientists Dr Yasuyoshi Watanabe, Dr Hirohiko Kuratsune and Dr Seiki Tajima.

 

Unveiled during Nintendo’s latest financial results briefing, Nintendo’s President Satoru Iwata detailed the five ‘non’ sensing elements” of this new QOL platform.

According to Iwata, this device is non-wearable, non- contact, non-operating, non-waiting and has no installation efforts. And rather than deploy the standard communication with a game system QOL will involve numerous platforms, as well as the QOL sensor and the QOL cloud servers it sends information to. Game systems and smartphones will also communicate with the cloud servers to retrieve information and feedback.

 

The magic of touching one’s quality of life without an uncomfortable physical contact, would you say?

 

 

Source: Computerandvideogames.com

The post A ‘touch-me-not’ sensor for improving sleep and fatigue appeared first on Sleep Diagnosis and Therapy.

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